The CW games were what I enjoyed as a Child through localized NES releases. I had collected all the Japanese RCW games before X5's original release. I consider myself going fully Japanese based due to the X5 problems. And finally Rockman Dash 3, I really thought that should have been on a home console and not on the 3DS to begin with. Megaman Universe might've been something good to be canceled since it didn't seem to do anything for me. I think they were primarily developed USA based first and foremost (?), even with it's releases. Rockman 9 and 10 were amazing to see after long since Rockman & Forte. I'm not sure if we can count all the digital stuff, since they are two different things and were probably treated better in the long run. I suppose it's not a perfect when it comes to good things with the branch and this particular franchise.
#Rockman exe operate shooting star rom english series#
This was a collection of the Original series Game Boy games, with complete recoloring of the graphics with the sprites, backgrounds, etc. After the mess that was the Anniversary Collection for home consoles with butchered Complete Works stuff. This really looked awesome, and it's too bad that it never saw a release. And in the end, it was perfect just trading with myself or letting another friend borrow or have to play with.īut I think the one that certainly takes the cake is none other than the Megaman Anniversary Collection for GBA. Many delays, and I had not know about Game Boy in general being Region Free. I had my localized copy on Preorder so that I could understand the Story better, which I ended up just letting a Friend have. I was so happy at that point when I had bought the original release prior. With the Japanese Boss names being so easy to transliterate into English, there's really no excuse. With an occurance of two delays, and the way Bosses were named were just laughable to me. It seemed like they went downhill with the localized release of Rockman X5 from I had experienced. Multiple delays for games, botch ups with naming, canned releases. I've never liked how Capcom USA has handled games from 2001 and onward. *No gutted / changed content throughout the 6 games *True Translations of all dialogue (maybe a smaller and less uglier font would do nicely for this) I would absolutely love to see these games, with true translations. I've said this to people a couple of times within this past decade. Not to mention any typos and gimped graphics they'd want back in. And using the localized script just makes things much worse with all the name changes and story dialogue that's made-up for the patch. I just cannot believe that people would go such lengths to avoid playing the original game for it's gutted content. Not to mention that it tries to restore features that are there, but call upon other means of using them like Chip Gates or Card e-Reader+. I've heard lots of reports of bugs and glitches. Takes the Japanese game, and puts all the dialogue text from the tampered released, and sticks them on to the original game. As a solution to restore features that were removed from a localized release. One of them which I refuse to name because I think it should not exist right now. Mainly with localized versions people use. But they tend to lead off the focus of the original game.
![rockman exe operate shooting star rom english rockman exe operate shooting star rom english](https://i0.wp.com/www.therockmanexezone.com/wp-content/uploads/MegaMan-Battle-Network-Operate-Star-Force-Logo-800px.png)
The EXE series gets some attention with particular fun hacks that are pretty customizable. Especially for the Original series of the franchise. There's a fair share of hacks and patches on the internet for ROMs.